![]() As always, there'll be new cosmetics and a handful of balance changes too, and you should be able to check it all out yourself at around 6pm BST today (that's when Apex's updates tend to go live). Apex Legends’ tap-strafing mechanic will be removed in Patch 10.1, Respawn announced today. The release date of update 10.1 is still unknown, but we can be sure that it will take place during the ongoing season 10. One of the recently introduced characters in the game, Seer, was weakened due to poorly balanced skills. On top of that, Rampart's heirloom weapon is being added, plus she'll have some discounted modded weapons for players to use in the 3v3 Arenas mode. The removal of tap-strafing is another step taken by Respawn in response to player appeals. Players can use crafting materials here to buy Rampart's Custom Modded Paintball Weapons, which sounds like fun. Named Evolution, it comes with Rampart's Town Takeover, turning a section of the World's Edge map into a paint-splattered mod shop. The new Cronus Zen is the worlds 1 video game controller converter. (Weapons are adjusted to 4-4 sensitivity automatically). So, while Apex's next patch will no longer be removing tap-strafing, it is adding a new collection event to the battle royale today. This Apex Legends Cronus Zen Script Contains: Anti-recoil (In a single slot we have all the weapons with all the scopes, normal anti-recoil with 9 values or anti-recoil laser with 40 values all customizable for every sensitivity. Quake 3 had it's own version of strafe-jumping that a dev tried to get rid of because he didn't like everyone "bouncing around all the time". Movement exploits like this have existed in FPSs for yonks. Originally, Respawn said they wanted to remove tap-strafing because it's "inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities." It's the sort of movement tech used predominantly by high-level players, and part of the argument is that it's not fair on console users (now that Apex has cross play), or folks using a controller, because they can't tap-strafe as effectively. Most players who're experienced with this tech will bind "move forward" to their mouse scroll wheel to consistently pull it off. It lets you keep your momentum from the slide, then fling yourself around by 180 degrees to speedily hop around corners, or dodge enemies. ![]() ![]() ![]() To perform a tap-strafe, you need to spam your forward button after slide-jumping while attempting to move to the side. ![]()
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